Single Use
After drinking this potion, the imbiber immediately belches forth a green cloud which deals 3 points of Poison damage to all monsters in the room. This damage is not subject to any kind of damage bonus the user may possess.
The drinking and damage-dealing both occur as part of a single action. So if the consumer drinks this potion as a Free Action (e.g., by using a Pouch of Tulz or Belt of Retrieval),
Heals 8 points of damage, but the imbiber cannot benefit from any other healing (item, potion, scroll, spell, etc.) for the remainder of the room
Allows the player, if so desired, to “take a mulligan” and re-slide one attack per combat round. The effect of this potion lasts for only one room. Monks or rangers under the effect of this potion may only re-slide one puck of their choice.
If the player chooses to slide again, the re-slide must be done immediately after the initial slide was made. I.e., the player can’t wait for other players to make their attack(s).
Grants 3 points of Cold-based Retribution Damage to the imbiber.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
The drinker of this potion becomes totally invisible. This may allow the character to avoid detection by a monster that relies on its sense of sight to detect enemies.
An Invisible character gains +2 To Hit on attacks made against sighted creatures, though attacking immediately cancels the Invisibility. Attacks made against an Invisible creature suffer a -4 To Hit penalty.
If this potion is used by a rogue, they may immediately make a sneak attack (with a +2 to Hit bonus) instead of waiting one round to set it up.









