The redeemer of this runestone ignores the 50% miss chance when attacking Incorporeal creatures with melee or missile attacks.
Expendable
Sling attacks made with this stone gain +1 to Hit. Its use must be declared (turned in to the DM) prior to making the attack slide.
When eaten, this item heals 3 HP of damage and removes all lingering side-effects from a fungal attack.
On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Shock.
On a successful hit from a crossbow, deals an additional +2 damage as Fire. Its use must be declared (turned in to the DM) prior to making the attack slide.
On a successful hit from a crossbow, this bolt deals an additional 5 damage as Fire when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.
When incorporated into the casting of a damage-inflicting spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the spell by +2. This dust has no effect on spells which do not inflict HP damage.
User is immune to all penalties associated with attacking in confined spaces
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals its damage to the monster. It is usable only once, whether the attack succeeds or misses.
If successfully hit, the target suffers a -2 penalty to its To Hit rolls for the rest of that combat. The effect from this item does not stack with itself.









