Adds +4 to the caster’s AC for the entire adventure. It must be turned in to the coach while the party card is being filled out.
Expendable
Allows the caster to move a small object inside one room. The object must be in sight, and must not weight more than 5 pounds. The controlled object can be slowly (approximately six inches/15 cm per second) levitated and flown around the room to any location within sight in the room.
Note: This spell allows only very simple, marionette-like manipulation of the object. E.g., a key could be grabbed from a table and brought to the caster.
Target ally is freed from Outsider Possession and/or gains immunity from being Possessed by an Outsider for the rest of the room. This scroll does not affect Possession from any other creature type.
This scroll can only be cast on a member of your party or yourself.
Deals 6 points of damage as Force to target. There is no saving throw to mitigate damage.
Deals 4 damage as Force to target. There is no saving throw to mitigate damage. This spell does not suffer the normal 50% miss chance when fighting incorporeal creatures.
Deals 10 points of damage as Force to target. There is no saving throw to mitigate damage.
Physical damage inflicted upon the caster by Undead monsters’ natural attacks is reduced by 50%. This spell does not reduce damage if an Undead attacks the caster with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)
Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.
Dispels and/or prevents further effects of mind control magic or similar effects on targeted character for the entire room.
Note 1: This spell affects a single individual, not the whole party.
Note 2: This spell may only be cast on a party member–it may not be cast on a monster.









