In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures. The To Hit bonus remains at +2.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +2 weapon.
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In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures. The To Hit bonus remains at +2.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +2 weapon.
In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +3 weapon.
History: The extra “plus” on this weapon was the result of a pulling the “Key” card from a Deck of Many Things on a Silver Ticket run in 2008. The sword is soulforged to its owner and may not be used by anyone else.
When applied to a weapon, that weapon deals +3 Damage on successful attacks vs. Evil monsters.
Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.