This magical arrow is imbued with the keen edge spell. This means that if this token is turned in before making the attack slide with a bow, a critical hit can be scored if the player slides a natural 19 or 20. This arrow is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider.
Enchanter's Munition
Adds +1 Damage on a successful hit with a bow. It must be declared (turned in) before sliding the weapon token.
Adds +1 damage when fired from a blowgun. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +1 Damage on a successful hit when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.
Adds +1 Damage on a successful hit with a hand crossbow. It must be declared (turned in) before sliding the weapon token.
Adds +1 Damage on a successful hit with a sling. It must be declared (turned in) before sliding the weapon token.
Adds +5 damage as Force when fired from a Sunshot weapon.
This bonus Force damage affects all monsters in the room, but the rest of the damage only affects the initial target.
Adds +2 damage when fired from a Sunshot weapon.
Its use must be declared (turned in to the DM) prior to making the attack slide.
non-magical* ammunition that adds +2 damage when fired from a bow
*This is a further refinement a Masterwork Arrow. It’s an extremely well-crafted arrow, but it does not have any magical enchantments placed on it.