Adds +1 to AC and adds +1 To Hit when making ranged attacks with physical weapons (not spells)
Aragonite
Adds +5 to AC and grants immunity to fear, but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.
Adds +6 to AC and grants immunity to charm, but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.
Adds +3 to AC. If the user is currently wielding a Goblin-made weapon, the AC bonus becomes +4 instead of +3.
This weapon’s damage is augmented by the wielder’s Strength bonus. For every two points of Strength above 10, add +1 to the damage dealt. (E.g., 12 STR = +1 Damage, 14 STR = +2 Damage, 16 STR = +3 Damage, etc.) If you’d prefer that expressed as a formula, use this:
(S-10)/2=B
S=total Strength; B=Strength Bonus.
Don’t forget to round down.
Strength does not affect this weapon’s To Hit bonus,
Adds +1 to AC when used with a two-handed ranged weapon. It may not be used with any melee weapon nor with a one-handed ranged weapon. Its polished surface also functions as a mirror.
non-magical* compound Sacred weapon
This is not a shuriken. A monk may only throw one of these per round.
Unless modified by some other token/effect, this weapon does not deal any Blunt, Piercing, or Slashing damage.
*Though it may seem odd to describe a weapon that deals Sacred damage as non-magical, per the definition spelled out in the Player’s Handbook, this weapon fits the definition of “non-magical”.