Caster (it cannot be cast on another person) gains +3 to AC
This scroll’s effect does not stack with itself, but it does stack with other AC-enhancing items or magic.
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Caster (it cannot be cast on another person) gains +3 to AC
This scroll’s effect does not stack with itself, but it does stack with other AC-enhancing items or magic.
Heals 8 HP of damage if the target currently has at least 16 HP
Heals 12 HP of damage if the target currently has 15 or fewer HP
Grants 6 points of Shock-based Retribution Damage to the caster.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
Caster cannot be targeted by any monster until the caster’s next turn.
Cannot be cast on other characters
Deals 12 points of damage as Poison to one target. No saving throw is allowed to mitigate the effect. No To Hit slide is required.
Deals 8 damage as Poison to the target. There is no saving throw to mitigate damage.
Allows the target to breathe normally underwater. The effect lasts for one entire room.
While in combat, the target of this scroll may walk on the surface of water (not any other liquid) as if it were solid ground.
This scroll’s effect immediately ends the instant the current combat ends. If a new combat is initiated–even in the same room–another copy of this scroll would need to be cast to re-enable the water-walking effect.
Deals 2 damage as Cold to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Cold to all monsters. There is no saving throw to mitigate damage.