Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
6 units
If the wearer is slain by a melee attack, the wearer may fight (act in combat, either by physically attacking, casting a spell, or supporting other allies) for up to 2 more rounds in the same combat.
This item has no effect if the wearer is slain by a missile, spell, trap, puzzle, Push, or anything other than a melee attack.
This shirt does not prevent the character’s eventual death–it only delays death by up to two rounds.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
+2 to Dexterity (thus +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Melee attack damage inflicted upon the wearer is reduced by 1 point per attack. This item affects melee attacks, it does not mitigate wholly magical attacks, ranged attacks, nor “attacks” made outside of combat.
If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, this shirt will negate both the physical damage and secondary effect(s).









