The caster (it cannot target another character) gains immunity to physical ranged attacks. It has no effect on spells or melee attacks.
6 units
Deals 12 damage as Force to the target. There is no saving throw to mitigate damage.
The caster (it cannot be cast on another person) gets shunted into an extra-dimensional space for one round. While in the extra-dimensional space, the caster may only affect themself (buff, heal, swap hand-held items, etc.) Shunted characters may not interact with nor in any way affect or be affected by the monster or any other party member–including other party members or monsters who might also have been shunted into their own personal extra-dimensional space. If multiple copies of this scroll are cast in the same round (by different casters),
Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Note: This scroll has appeared as both an Uncommon and Rare token.
Removes one (caster’s choice) of the following conditions:
- Curse
- Disease
- Fear
- Hold
- Paralyzation
- Petrification
This scroll does not prevent any of the aforementioned maladies from occurring, it only removes one that exists at the time of casting.
Any existing side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) are removed from the target. Also prevents any further Undead Touch Attack effects from target for the rest of the room. This scroll does not mitigate HP damage caused by Undead Touch Attacks.
Deals 5 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
Deals 5 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
If cast immediately after a party member gets poisoned, the target will suffer no ill effects from that Poison. Therefore, if the target would have taken HP damage, the target takes no HP damage. If the Poison had some other instantaneous effect (e.g., death), that effect would be negated.
If not cast on the same round (or the first available turn after the Poison was administered), an instantaneous Poison effect cannot be undone,









