Wearer may change the damage type of any ammunition token they use to deal either Cold, Fire, or Shock. The change in damage type must be declared when turning in the ammo token, before sliding the weapon token.
6 units
Damage scrolls (not Spells cast from the character card or miscellaneous magic items) cast by the wearer deal +2 damage as Fire
Each time the wearer damages a living monster with a melee attack, that attack deals +1 damage as Darkrift and heals the wearer 1 HP.
This ring’s power may be used every time the wearer makes a melee attack. Monks & rangers attacking with two melee weapons could potentially benefit from this ring twice in one round.
This ring has no effect whatsoever (neither harmful nor beneficial) if the wearer attacks a Construct,
The wearer of this ring is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.









