6 units
Once per room, the wearer is able to affect a critical hit on a creature that is normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) as well as perform a sneak attack on a creature that is normally immune to being sneak attacked.
This item only overcomes a monster’s crit/sneak immunity if the wearer attacks with a Melee weapon. Other tokens that allow Ranged sneak attacks do not overcome this token’s melee-attack-only restriction.
If party wins Initiative, melee damage inflicted on the wearer is reduced by 2 points per attack. This remains in effect until the end of that specific combat.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Lenses of Fortune does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Lenses of Fortune and ___ of Wonder can’t be equipped by the same character.
Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility
Adds +2 to AC
If the wearer is a monk, the total AC bonus from this item is +3.
Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws)
If the wearer is a Rogue, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. These lenses do not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.









