Deals 4 damage as Cold to all monsters. There is no saving throw to mitigate damage.
3 units
The wearer takes -2 damage resulting from a failed saving throw. This item does not reduce damage if the saving throw was successful.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
All scrolls carried by the possessor of this tube are protected from damage. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
In addition, this tube allows scrolls to be stored and used underwater without being damaged. However, it does not grant the ability to speak or utter verbal components necessary to release the magic in a scroll while underwater.
0 or 1st-level (not any other level) damage spells cast by the wearer deal +1 damage
All 1st-level healing Spells cast by the wearer heal +1 HP. It has no effect on Spells emanating from items, scrolls, or Spells cast by the wielder which do not restore HP.
Grants 2 points of Retribution Damage.
If the attacker is attacking under the influence of a taunt, this ring grants a total of 3 RD.
Note: This is one of very few items that can only be equipped by one of the fighter classes–in this case, only dwarf fighters can use this item.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD),
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
Adds +1 to max HP for each of the wearer’s unequipped Charm slots. The maximum HP bonus this shirt can grant is +3, even if the wearer is capable of equipping more than three Charms. This shirt grans no HP bonus if all of your available Charm slots are equipped.
If another item is used which grants additional Charm slots (e.g., Charm Necklace), as long as at least one Charm slot is unused,
If a character dies while wearing this shirt, its player may continue to participate in combat by sliding an empty puck or a puck with an upside down token in it–player’s choice. The “spirit” character cannot directly harm the monster (as indicated by the lack of a damage wheel), but can still help the adventuring team out by bumping combat sliders or by being used as an obstacle on the combat board by other players.









