Deals 4 damage as Shock to all monsters in the room. There is no saving throw to mitigate damage.
3 units
Deals 7 damage as Sacred if AC 15 is hit. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned outsiders take no damage from Sacred power.
target adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons)
Deals 6 damage as Sonic to the target. There is no saving throw to mitigate damage. If the target happens to be crystalline, the damage is 12 instead of 6.
The target of this scroll gains 8 points of Retribution Damage as Shock. However, this RD expires after it affects the first attacker.
Caster (it cannot be cast on another person) gains +3 to AC
This scroll’s effect does not stack with itself, but it does stack with other AC-enhancing items or magic.
Caster cannot be targeted by any monster until the caster’s next turn.
Cannot be cast on other characters
Deals 8 damage as Poison to the target. There is no saving throw to mitigate damage.
Allows the target to breathe normally underwater. The effect lasts for one entire room.









