Deals 6 points of damage as Force to target. There is no saving throw to mitigate damage.
3 units
Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.
Creates a duplicate of the caster for the duration of the time spent in the room. Whenever a monster decides to attack the reader of this scroll, the DM must roll a d20. If the result is 1-10, then the monster will attack the actual caster. If the result is 11-20, the monster will swing at the false image.
Note 1: When hit, the image is destroyed and the next round the monster may attack the caster.
All ranged attacks suffer -4 To Hit
This spell causes a dense fog to fill a 10′ cubic area which lasts for the duration of the room. It effectively renders all characters and monsters in the area obscured from ranged attacks. The effect of this spell reduces the To Hit chance for both player and monster via a targeted ranged attack. This means that all ranged weapons (i.e., bows, slings, or thrown weapons) and all targeted spells (e.g.,
Deals 10 damage as Poison if AC 15 is hit. There is no saving throw to mitigate damage.
Target gains +2 AC vs. Evil creatures and +2 to saving throws vs. attacks from Evil creatures until the end of the room.
This spell purifies any liquid or edible substance so as to allow its safe consumption. The scroll will allow the caster to purify up to 20 gallons of liquid and enough food for 10 people.
Allows the caster to understand any magical text found within the current room of the dungeon.
Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.









