Deals 2 points of damage as Cold to all monsters in the room. There is no saving throw to mitigate damage.
Unlike most damage-inflicting scrolls, this scroll may be cast by all spellcasting classes.
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Deals 2 points of damage as Cold to all monsters in the room. There is no saving throw to mitigate damage.
Unlike most damage-inflicting scrolls, this scroll may be cast by all spellcasting classes.
Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
target adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws)
Deals 3 points of either Sacred or Blunt damage to all enemies. The damage type is chosen when this scroll is cast.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
All monsters suffer -2 to all saving throws until the end of combat. Multiple castings do not stack. There is no saving throw to avoid the effect.
This spell is similar to color spray, but hypnotic pattern affects all monsters in the room instead of just one. The effects of hypnotic pattern and color spray do not stack with each other.
Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
This scroll revealed the command word needed to use a Wondrous Item or Wand found during an adventure. Without using Identify, found Wondrous Items and Wands could not be used until subsequent adventures.
Note: Changes to game mechanics have rendered this token obsolete.
Allows the caster to open a single locked chest or one sealed portal. It will work on both mechanically and magically sealed barriers. Use of this spell on a locked and trapped chest will set off the trap as well. Whether the trap does any damage will depend on the trap’s mechanics and how close the party is standing when cast.
Allows the caster to move a small object inside one room. The object must be in sight, and must not weight more than 5 pounds. The controlled object can be slowly (approximately six inches/15 cm per second) levitated and flown around the room to any location within sight in the room.
Note: This spell allows only very simple, marionette-like manipulation of the object. E.g., a key could be grabbed from a table and brought to the caster.
Target ally is freed from Outsider Possession and/or gains immunity from being Possessed by an Outsider for the rest of the room. This scroll does not affect Possession from any other creature type.
This scroll can only be cast on a member of your party or yourself.