1 unit
Crushing this enchanted pearl underwater allows the user to utter command words, invoke the verbal components of spells and scrolls, and/or perform bardsong. The effects last for the rest of the room. This item does not grant the ability to breathe underwater.
Activating a Pearl of the Sirine requires a Standard Action.
Note: A scroll will be immediately destroyed in an underwater environment before it can be read unless magic is used to preserve the scroll.
Adds +2 damage when fired from a Sunshot weapon.
Its use must be declared (turned in to the DM) prior to making the attack slide.
non-magical* ammunition that adds +2 damage when fired from a bow
*This is a further refinement a Masterwork Arrow. It’s an extremely well-crafted arrow, but it does not have any magical enchantments placed on it.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
A successful attack with this weapon will deal piercing damage shown on the damage indicator to the monster that was physically hit. In addition, all monsters in the room (including the one physically hit with this weapon) will take 2 points of Shock damage. Pila tips are designed to break off on impact and remain in their victim. This renders the weapon useless after one successful attack and must be turned in to the DM.
Adds +4 to AC and +2 to Fortitude saving throws.
This item equips in the Torso (armor) slot.
Adds +3 to AC
Wearer deals +1 Damage when wielding a Blunder weapon. This bonus does not affect misfire damage.
When used by a bard, bardsong grants each party member a total of +1 To Hit & +2 Damage (+2 To Hit & +3 Damage if the bard is 5th-level) to their melee and ranged attacks.