1 unit
Once per game, the owner may negate up to 2 points of damage resulting from a failed Reflex save.
If the use of this item results in less than 2 points of damage being negated, the extra point is wasted. One cannot “bank” the negation point for later use.
Once per game, the owner may negate up to 5 points of damage resulting from an Undead melee attack.
If the use of this item results in less than 5 points of damage being negated, the extra points are wasted. One cannot “bank” the negation point for later use.
Once per game, when activated, user may re-roll a failed Reflex save vs. Fire damage/effect.
Has no effect on non-Fire-based effects and no effect on Fire-based effects that do not permit a Reflex save.
Once per game, the user can see a single Invisible monster for one round. Only the user’s vision is affected. This item does not reveal invisible objects.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
When activated, the owner becomes immune to Confusion for the rest of the room.
This item’s power may be used to remove an existing Confusion effect as well as prevent a Confusion effect. If desired, the owner may activate this item before the first d20 roll is made to determine what the victim’s actions are for that round.
Confused: When victims become Confused, their actions are determined by rolling a d20,
Once per game, the user of this item takes -2 damage resulting from a failed Fortitude saving throw. This item does not reduce damage if the saving throw was successful.
This can only mitigate damage from a single failed saving throw once, even if that failed save results in ongoing damage. E.g., if the user gets bitten by a snake and the snake’s venom deals damage every round, this item can only mitigate the damage on one the first round.
Once activated, for the duration of the room the owner gains immunity to being Hindered while underwater.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Hindered: When underwater, creatures not native to water (including player characters) are very slow to propel themselves. In melee combat, only characters with Free Movement may attack the first round.
The owner may re-roll a failed Reflex saving throw vs. falling from great heights. It does not affect any other type of Reflex saving throw.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
After being activated, the toad will negate up to 5 points of damage that would have been inflicted upon the owner by falling from great heights. The absorption effect lasts until the end of the room or until at least 5 points of Falling damage have been negated, whichever comes first. E.g., if you would have taken 8 points of Falling damage, the toad absorbs 5, so you only take 3 Falling damage. If you would have suffered 3 points of Falling damage,









