These form fitting gloves provide warmth to the wearer, thus preventing the 5% (1 on a d20 roll) spell failure chance caused by casting a spell in a Cold Climate.
1 unit
non-magical weapon
Monks may wield one or two of these in conjunction with their flurry of blows attack.
Note: This weapon is held in the hand and may be used in conjunction with gloves and/or wrist items.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Adds +5 to AC
Unlike most armor which is too restrictive to wear while sleeping, Chainmail of the Vale may be slept in without penalty.
If a non-magical Poison is drunk by someone with this charm equipped, the Poison will not take effect. This item has no effect on magical Poison.
To be negated by this charm, the non-magical Poison must be consumed orally. Any other type of Poison delivery method is unaffected.
This item prevents inebriation caused by drinking non-magical alcohol.
Wearer gains +1 To Hit when attacking with a 2-handed weapon (melee or missile) and suffers a -1 Damage penalty when attacking with a 2-handed weapon (melee or missile)
Wearer sees Fae in their true form.
This item’s power is “always on” and does not require activation to use.









