As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
1 unit
Adds +4 to AC and wearer gains a +1 To Hit bonus when attacking with a physical missile weapon
Adds +7 to AC. If a party member dies, the wearer of this armor heals 4 HP. Though this item’s healing effect can only occur once per room, if multiple allies die simultaneously, the wearer heals 4 HP for each ally’s death.
This armor cannot resurrect the wearer from death. E.g., if a fireball kills the entire party, the wearer is still dead–even if healing 36 HP would have saved the wearer’s life.
Adds +5 to AC. If a party member dies, the wearer of this armor heals 4 HP. Though this item’s healing effect can only occur once per room, if multiple allies die simultaneously, the wearer heals 4 HP for each ally’s death.
This armor cannot resurrect the wearer from death. E.g., if a fireball kills the entire party, the wearer is still dead–even if healing 36 HP would have saved the wearer’s life.
magical melee Piercing weapon
This weapon deals an additional 2 damage when it’s wielded in a desert.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.









