1 unit
Adds +5 to AC, penalizes Reflex saving throws by -1, and allows breathing while underwater
Adds +2 to AC and Shock damage inflicted upon the wearer is reduced by 1 point per attack/effect
Adds +3 to AC and Darkrift damage inflicted on the wielder is reduced by 1 point per attack/effect
Adds +2 to AC and immunity to the temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment
Adds +2 to AC and the first Ray effect that targets the wearer automatically misses and does not affect the wielder of this shield. The Ray-negating effect is usable once per room, but the AC-enhancing effect is constant.
This shield is effective against rays that deal Eldritch damage because this shield effectively turns the ray’s attack from a hit to a miss. This shield doesn’t technically negate the Eldritch damage–nothing can do that–it just causes the attack to miss.









