Piercing
This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.
This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.
This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.
non-magical weapon
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one token) per combat round, but it does not count as a flurry of blows attack.
These items may be retrieved at the end of combat, but each specific token can only be used once per combat.
This small crossbow fires smaller bolts than normal crossbows and does not require the use of both hands to use.
Like all ranged weapons, it comes with an infinite supply of mundane ammunition. If the player wants to use specialized ammunition, the bolt token must specify “hand crossbow” as other bolts are too big to be fired from this weapon.









