Once per room as a Standard Action, the owner of this item may inflict 4 points of Force damage on a single target. This damage is not subject to any kind of damage bonus the user may possess. There is no saving throw to mitigate the damage, but if the target has resistance/immunity to Force, that resistance/immunity would apply.
Force
Deals 4 damage as Force if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 6 points of damage as Force to target. There is no saving throw to mitigate damage.
Deals 4 damage as Force to target. There is no saving throw to mitigate damage. This spell does not suffer the normal 50% miss chance when fighting incorporeal creatures.
Deals 10 points of damage as Force to target. There is no saving throw to mitigate damage.
Deals 12 damage as Force to the target. There is no saving throw to mitigate damage.
Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.
Deals 15 damage as Force if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
Deals 5 damage as Force to all monsters. There is no saving throw to mitigate damage, but if they are resistant/immune to Force that will be factored in.
Note: Like all Force effects, the stone rain effect does not suffer the standard 50% miss chance to hit non-corporeal creatures.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.









