non-magical weapon
Unlike standard slings, this is a 2-handed weapon, so shields or other offhand items may not be used while wielding it.
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non-magical weapon
Unlike standard slings, this is a 2-handed weapon, so shields or other offhand items may not be used while wielding it.
If successfully thrown as a ranged attack, the victim’s AC is penalized by -2 on the rounds following the initial hit. Only one Weighted Net can be used per human-sized monster. The effect is permanent, but there may be situations where a Weighted Net would be ineffective or a magical creature would be able to free itself. This would be specifically determined by the module itself.
Note: The weapon can’t be used underwater as it can’t effectively be thrown over a monster in that environment.
Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
non-magical weapon
When the wielder of this weapon scores a natural 20 with an attack, all attacks made by the victim suffer a -2 damage penalty. A second attack with this weapon which scores a natural 20 will reduce the victim’s melee damage by an additional 2 points, but -4 is the maximum penalty this weapon is capable of inflicting. It doesn’t matter how many Wicked Spears the party possesses or who used them.
The damage penalty effect of this weapon is triggered by sliding a natural 20.
The rapier will fight by itself as long as Widseth is within 30′. Physical barriers do not sever the mental connection between the rapier and its owner. It can’t chase and fight flying creatures, but it can be extended (within the 30′ range) to fight a foe separated by a chasm or physical barriers. While the sword fights, Widseth may do whatever he likes, including attack with another weapon, cast spells, or perform bardsong.
non-magical weapon
If this weapon is used to slide a natural 20 against a Vampire and the ✸ segment is facing the damage dot on the combat board, the player may choose to instantly kill that Vampire.
If this power is used, the token is snapped in half, returned to the player, and becomes unusable.
This weapon deals no damage otherwise.