Liquid
Slows the descent of the imbiber long enough to recover from a fall. If a character falls from a great height (e.g., off a bridge or chasm), this potion allows the character to automatically make it back to safety. The effects of this potion last the entire room.
Drinking this potion is a Standard Action–adventurers are advised to drink it proactively.
When consumed outdoors, removes and/or prevents the effects of charm
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them. The formerly charmed character gains self-control and is free to act the same round the charm was removed.
Cold and/or Fire damage inflicted upon the wearer is reduced by 5 points per attack
Melee attacks made by the consumer deal +2 Damage
This potion removes the Drunk status from the consumer, but it does not prevent the character from becoming inebriated again.
Drinker heals 5 HP. In addition, Fire damage inflicted on the drinker is reduced by 2 per attack for the rest of the room.









