Grants immunity to fear effects
This potion must be used proactively to prevent fear. It cannot be used after the fact to remove fear.
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Grants immunity to fear effects
This potion must be used proactively to prevent fear. It cannot be used after the fact to remove fear.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals 16 Fire damage to the monster. If the victim succeeds on a DC 15 Reflex saving throw, only half damage is dealt. It is usable only once, whether the attack succeeds or misses.
Imbiber gains +2 to hit when making ranged attacks (missiles as well as spells which require an attack slide)
Transforms the character into an asp and Poison damage inflicted upon the wearer is reduced by 5 points per attack.
Transforms the character into a bear. The transformation from human(oid) to bear, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
If the player chooses to revert into their original form before the end of the room,
Transforms the character into a brownie (the Fey creature, not the confection), adds +3 to AC, and adds +1 to all saving throws. The transformation from human(oid) to brownie, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
Transforms the character into a cave bear. The transformation from human(oid) to cave bear, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
If the player chooses to revert into their original form before the end of the room,
Transforms the character into a cobra. The transformation from human(oid) to cobra, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
If the player chooses to revert into their original form before the end of the room,
Transforms the character into a Dire Squirrel. The transformation from human(oid) to Dire Squirrel, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
While in Dire Squirrel form,
Transforms the character into a giant spider and also grants immunity to webs. The transformation from human(oid) to giant spider, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
If the player chooses to revert into their original form before the end of the room,