Cold and/or Fire damage inflicted upon the wearer is reduced by 2 points per attack
Liquid
The consumer heals 2 HP of damage and when attacking an Incorporeal creature, the consumer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
The consumer heals 5 HP of damage. Prior to quaffing this potion, if the quaffer took at least one point of Darkrift damage in this room, this potion heals 8 points of damage instead of 5. Having taken Darkrift damage in a previous room does not trigger this potion’s extra healing potential.
After drinking this potion, the imbiber immediately belches forth a green cloud which deals 3 points of Poison damage to all monsters in the room. This damage is not subject to any kind of damage bonus the user may possess.
The drinking and damage-dealing both occur as part of a single action. So if the consumer drinks this potion as a Free Action (e.g., by using a Pouch of Tulz or Belt of Retrieval),
Heals 8 points of damage, but the imbiber cannot benefit from any other healing (item, potion, scroll, spell, etc.) for the remainder of the room
Allows the player, if so desired, to “take a mulligan” and re-slide one attack per combat round. The effect of this potion lasts for only one room. Monks or rangers under the effect of this potion may only re-slide one puck of their choice.
If the player chooses to slide again, the re-slide must be done immediately after the initial slide was made. I.e., the player can’t wait for other players to make their attack(s).









