Equippable
When a ranger with this item equipped makes a missile attack, the player will place this token in the second puck and slide it at the same time the ranged weapon token is slid–much like how the player would perform a ranger’s standard melee attack. If both the ranged weapon token and this token hit the target, this token deals +6 damage as Piercing to the target.
The +6 damage from this item is completely unaffected by any kind of damage modifier that’s applied to the weapon.
The instant the wearer enters a new room, this token heals its wearer X HP where X is determined by the total number of Charm of Shared Recovery tokens that are equipped in the party:
Once per game, the paladin’s lay on hands ability heals +3 HP. The player may use as much or as little of their available lay on hands healing as they like. E.g., the player could spend two lay on hands points and heal 5 HP, spend 15 points to heal 18 HP, etc.
Once per game, wearers of this charm may cast one Spell from their character card as a Free Action and without marking it off the card. This free Spell is not “cast as a scroll” and may be modified.
This charm allows any of the character’s Spells to be cast for free, even if all uses of that Spell have already been marked off the character card.
This charm does not require the character to decide in advance which Spell will be cast.
The wearer may re-cast a damage or cure spell the character already cast if a higher level spell is sacrificed. If the character has no available (not yet cast) higher-level spells, this item has no effect. It cannot be used to re-cast spells which neither damage nor heal. This effect cannot be used more than once per round.
The re-cast spell must be either healing or damage-inflicting, but the sacrificed spell can be any type of spell.
While wielding a 2-handed Ranged weapon, attacks made by the wearer deal +1 Damage. 1-handed Ranged weapons (e.g., most slings) are not affected by this item. Spells and wholly magical effects that do not emanate from a weapon–even ones that require an attack slide–are not affected by this item. (Mystic Staves are affected by this charm because they fit the criteria of being Ranged weapons that require two hands.)









