Wearer sees Fae in their true form.
This item’s power is “always on” and does not require activation to use.
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Wearer sees Fae in their true form.
This item’s power is “always on” and does not require activation to use.
If the wearer dies, all living party members heal 3 HP and the wearer cannot be revived.
Adds +1 to Fortitude saves
All attacks made by the wearer that target Lycanthropes deal +4 Damage.
Once per adventure, a druid may re-try a failed skill check.
Adds +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
Adds +2 to max HP and +1 to Reflex saving throws
Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.
Once per room, if the party’s Initiative Check roll is a natural 15-20 and the party wins the Initiative check, anyone wearing a Charm of Quick Strike may immediately slide an attack (melee, ranged, or spell, any kind of slide attack is eligible) before combat starts. If the room has the potential for a Surprise attack round, the extra attack granted by this charm is in addition to the Surprise attack and should be resolved before the Surprise attacks are made.
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)