Equippable
non-magical weapon
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
Adds +5 to AC and Shock damage inflicted on the wearer is reduced by 1 point per attack/effect
Protect the wearer’s hands from non-magical hot or cold objects
Does not protect against magical Fire or Cold
Melee damage inflicted on the wearer of this pin is reduced by 2 points per attack/effect.
Ranged attacks made by the wearer of this pin deal +2 damage per attack/effect.









