Anytime the player successfully uses any kind of HP damage inflicting ammunition token (not just arrows) to augment a missile attack, that attack deals +2 Damage.
Equippable
Wearer may change the damage type of any ammunition token they use to deal either Cold, Fire, or Shock. The change in damage type must be declared when turning in the ammo token, before sliding the weapon token.
Adds +1 to Reflex saving throws
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.
Wearer deals +1 Damage when wielding an axe (any weapon with the word “Axe” in its title)
Wearer gains +1 To Hit when wielding an axe (any weapon with the word “Axe” in its title)









