Adds +5 to Dexterity (thus, depending on prior Dexterity score, either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws)
Equippable
Before the start of their adventure, the wearer gains either +6 Damage with melee attacks or +6 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
magical Ranged weapon that deals Fire damage
Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.
All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.
magical Ranged weapon that deals Cold damage
Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.
All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.









