Adds +1 to Reflex saving throws
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
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Adds +1 to Reflex saving throws
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
non-magical weapon
The wearer can walk on natural terrain and not leave any trace of passage.
Adds +4 to AC and +2 to Reflex saving throws
Adds +2 to Will saving throws
Adds +7 to AC and +2 to Reflex saving throws
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)
Adds +1 to AC and suffer -1 to Fortitude saving throws
After being activated, the owner gains +4 To Hit with all spells requiring an attack slide for the rest of the room.
This item’s effect can only be activated once per adventure. Like all Figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Once activated, if attacking with a ranged weapon that fires ammunition, the player may use a second ammunition token each round. The second ammunition token must deal HP damage. This figurine’s effect lasts for the rest of the room. Only one attack slide is made and only one target can be hit unless the attack is already capable of damaging more than one target–e.g., Sling Bullet of Dividing or Arrow of Ricochet. (If attacking with two Arrows of Ricochet,