Healing Spell Boost
Healing Spells (not scrolls or items) cast by the wearer heal +2 damage and turn undead deals +2 damage
If a use of turn undead can affect more than one target, the cleric gets a total of 2 extra points of damage from Sacred Light Charm, not +2 points per target. The cleric chooses the recipient(s) of the extra points and may allocate them as they see fit among the eligible recipients.
All 1st-level healing Spells cast by the wearer heal +1 HP. It has no effect on Spells emanating from items, scrolls, or Spells cast by the wielder which do not restore HP.
When casting cure light wounds (not any other spell), if the wearer succeeds on the skill check, cure light wounds heals +1 HP in addition to the bonus afforded by passing the skill check.









