Increases AC
Adds +5 to AC, penalizes Reflex saving throws by -1, and allows breathing while underwater
Adds +3 to AC. If the wielder is a paladin, once per game they may Guard missile attacks.
Adds +2 to AC and Cold damage inflicted upon wearer is reduced by 1 point per attack/effect
Adds +2 to AC and Shock damage inflicted upon the wearer is reduced by 1 point per attack/effect
Adds +4 to AC (always in effect)
If the wielder is a paladin, once per game they may completely negate one Melee attack that was redirected toward themself as a result of guarding another character. The paladin player determines when/if they want to activate this secondary power.
The player may choose to equip this shield in their Melee offhand slot, Ranged offhand slot, or both. This slot choice does not affect a paladin’s ability to negate an attack.
Adds +3 to AC and Darkrift damage inflicted on the wielder is reduced by 1 point per attack/effect









