Adds +5 to maximum HP. In addition, the wearer may select one of the following bonuses at the start of the adventure:
Increases AC
Adds +6 to Dexterity (thus +3 To Hit with ranged attacks, +3 to AC, and +3 to Reflex saving throws), -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons), and -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)
Adds +3 to AC. If the user is currently wielding a Goblin-made weapon, the AC bonus becomes +4 instead of +3.









