Heals 5 HP of damage, but the drinker is stunned on the round following the round this brew was consumed. E.g., if a character drinks this on round 2, that character will be stunned for all of round 3.
In almost all cases, drinking one of these potions out of combat (either in a puzzle room or after the monster has been defeated) has no negative consequence since rounds are generally not tracked out of combat.









