Once per game, the wearer is able to affect creatures that are normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.), and to perform a sneak attack on creatures that are normally immune to being sneak attacked.
Adds +4 to max HP
Any time the wearer makes a flurry of blows attack and both attacks hit in the same round, the wearer heals 3 HP of damage.
When the wearer attacks with a 1-handed weapon (melee or missile) and wields a shield, the wearer’s attacks crit on a natural 19-20. If the wearer’s attack already crits on 19-20, this token does not affect their crit range.
Once per game, the wearer may recast a 1st-level or 2nd-level Spell on the very next round. This next-round bonus Spell is cast as a Free Action. The bonus Spell may be modified and must be cast on the round immediately following the source Spell.
Allows the bard to perform a Monster Lore Skill✓ as a Free Action.
In addition to the standard bardsong bonuses, this item gives the entire party a +1 bonus to all saving throws.
This item is not a musical instrument.
Pick one of these options before the game starts:
- +3 Damage with ranged attacks
- +2 Damage with melee attacks
Once per game, wearer has the option to guard one additional character in one room.
When guarding, the wearer gains +2 Damage Resistance against melee attacks redirected to the wearer from any guarded character(s). It does not add DR to any attack/effect that was not redirected via guard. This bonus guarding DR is in effect throughout the entire adventure, not just one room.