An attack made with this weapon will heal the wielder up to 6 HP if a natural 20 is slid on the combat board. It will not increase the character’s maximum HP.
The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature which is immune to critical hits.
This sword is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,
An attack made with this weapon will heal the wielder up to 6 HP if a natural 20 is slid on the combat board. It will not increase the character’s maximum HP.
The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature immune to critical hits.
Unlike a heavy (non-repeating) crossbow, this weapon does not have a reload delay and can be fired each round.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
When fighting Incorporeal undead, the 50% chance to miss is negated. (E.g., when fighting a ghost, even if you slide a hit, there is still a 50/50 chance your weapon will harmlessly pass through it.) This does not mean you are guaranteed to hit an undead target when attacking with this weapon.
This weapon allows wielders, after a successful hit, to leave their slider on the combat board and deliver the same damage during the next combat round–assuming the puck does not get bumped into a zone which counts as a miss against the monster. There is no predetermined maximum number of times this effect may be used, but the effect can only be used once per successful hit.
Note: The special effect of this weapon does not stack with a fighter-duelist’s twist the blade special ability.
Adds +1 to AC
The effect from this ring stacks with a Ring of Protection +2. Two +1 Rings of Protection do not stack with each other.
Note: Because their names are technically different, a +1 Ring of Protection stacks with a Ring of Protection +1.
Adds +3 to AC when used with a 2-handed Ranged weapon. It may not be used with any melee weapon nor with a 1-handed Ranged weapon.
Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If a rogue (not bard) scores a critical hit while wielding this weapon, that attack deals triple damage.
Multiplication Note: If the rogue is benefiting from some other effect which causes ranged attacks to deal double-damage, the damage from this weapon gets quadrupled (×4),
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +2 to Focus














