Ranged attacks made by the wearer deal +1 damage as Darkrift
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).
The wearer is healed 2 HP when the first (or only) monster in the room dies. If the room has multiple monsters, any monster deaths past the first do not trigger the effect of this Charm.
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Darkrift and/or Poison damage inflicted on the wearer is reduced by 2 points per attack/effect. If a single attack deals at least 2 points of Darkrift damage and at least 2 points of Poison damage, this item reduces the total damage by 4.
While under the influence of bardsong, Ranged damage inflicted on the wearer is reduced by 3 points per attack/effect.
Adds +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
If the wearer is a bard or rogue, add a total of +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Grants 5 points of Retribution Damage against melee attacks from Undead monsters.
If the wearer is a Paladin, the total Retribution Damage granted is +8.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.














