Deals 3 damage as Acid to the target. There is no saving throw to mitigate damage.
Grants 3 points of Retribution Damage to the caster.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
Deals 5 damage as Fire to all monsters, no To Hit slide is required, no saving throw is allowed to mitigate damage.
Note 1: The earlier (wooden) version of this token dealt 6 damage. The damage dealt during combat will be what is indicated on the token turned in.
Note 2: In times past, this scroll only affected 2 monsters. No matter what token medium (woody or chippy) is turned in,
Deals 6 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
Target suffers -2 to all saving throws until the end of combat. Multiple castings on the same target do not stack. There is no saving throw to avoid the effect.
Note: This spell is similar to hypnotic pattern, but color spray only affects a single target rather than all monsters in the room. The effects of color spray and hypnotic pattern do not stack with each other.
Allows the caster to understand any spoken or written language
Note: Older versions of this token were only usable by bard, elf wizard, and wizard. The class displayed on the token being turned in stands. Cleric, druid, paladin, and ranger may only use the newer version.
Target monster corpse is completely disintegrated and all remaining monsters take 2 points of damage as Fire. This scroll may be cast on a defeated Undead’s “corpse” as long as the Undead monster was “killed” before casting.
Note: This scroll cannot be cast on a player character’s corpse.
Caster creates one quart of water inside a vessel. The container must be capable of holding the water or the scroll’s magic is wasted and this token will still be collected by the DM.
Removes all lingering side-effects from a fungal attack from a single target. It does not restore HP.
Deals 6 damage as Darkrift if AC 15 is hit. There is no saving throw to mitigate damage.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.