Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon.
Note: Weapon tokens printed in 2003 or 2004 do not have damage wheels and cannot be used in game. They are collector’s items only.
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Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon.
Note: Weapon tokens printed in 2003 or 2004 do not have damage wheels and cannot be used in game. They are collector’s items only.
Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon fires standard-size bolts (it cannot be used to fire hand crossbow bolts)
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This item is both a musical instrument and a missile-firing weapon. Bards may use it to simultaneously perform bardsong and make a missile attack. It does not allow bards to perform bardsong with any other instrument nor to attack with any other weapon.
Adds +1 To Hit and +1 to Damage when fired from a crossbow (not a bow). In addition, this magical bolt is imbued with the keen edge spell. This means that if this token is turned in before making the attack slide with a crossbow, a critical hit can be scored if the player slides a natural 19 or 20.
This bolt is not subject to further effect from a keen edge spell.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon’s damage is augmented by the wielder’s Strength bonus. For every two points of Strength above 10, add +1 to the damage dealt. (E.g., 12 STR = +1 Damage, 14 STR = +2 Damage, 16 STR = +3 Damage, etc.) If you’d prefer that expressed as a formula,