Adds +3 to all saving throws
The wearer of this bead may not equip Boaz’s Bead of Whispers.
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Adds +3 to all saving throws
The wearer of this bead may not equip Boaz’s Bead of Whispers.
non-magical ranged weapon
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Successful melee attacks made by the wearer deal +1 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy but Good-aligned Outsiders take no damage from Sacred power. If a weapon with added Sacred damage hits an Undead creature, only the Sacred portion of the damage is doubled.
Adds +2 to Strength (thus +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.