User’s melee weapon attacks (including monk open hand) deal +2 Damage as Fire
Fighter
Bestows immunity to toxic gas
Unlike Ioun Stone Iridescent Spindle, does not negate the need to breathe and is effectively useless underwater.
Sustains the character without air. It doesn’t actually allow the character to breathe in a hostile environment–it negates the need to breathe. It can be used underwater to avoid drowning, in water to avoid ingestion of toxic fluids, and on dry land to avoid inhaling toxic gas–though it has no effect on toxins which are absorbed through the skin or injected.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -3 to Will saving throws
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and -3 to Will saves
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -1 to AC
Ranged attacks made by the user deal +2 damage as Cold. Cold damage inflicted on the wearer is reduced by 2 points per attack/effect.