Adds +2 to Dexterity (thus +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws), but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.
Bard
Given to all players on the completion of their adventure in 2008, this token could be turned in for free admission to the True Dungeon Tavern that year.
Note: Though this token’s title was printed in blue and it bears a cauldron symbol, it’s not actually a Combo token because it did not require any tokens to be turned in.
When healed by a Spell or a Scroll (not Special Powers nor magic items), the user of this item heals 1 additional HP–even if the user and the caster are the same person.
Wearer is immune to psychic blast and gains the ability to manifest Psychic Powers.
Psychic Power
Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach will note on the party card when a character has Psychic Potential. Each player–not the coach–will then add up the number of Teeth of Cavadar (ToC) tokens they have equipped.
All Ranged (missile and spell) attacks made by the wearer deal +2 damage as Sonic
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back. Gold-back versions have a 2020 stamp on the back.