Sleep Arrow
On a successful hit from a bow, this arrow requires the monster to succeed on a DC 12 Will saving throw or fall asleep for one round. If the monster fails the saving throw, it will immediately fall asleep and awaken (ready to fight) after the attacker’s next turn.
If a monster is hit by two Sleep Arrows in the same round and fails both saving throws, it will only sleep for one round. Each Sleep Arrow that hits requires a separate saving throw.
Sleep Arrows cannot affect undead, constructs, jellies, or anything that doesn’t sleep.
Note: Attacks made with this ammunition deal a total of 0 HP damage–whether the saving throw was successful or not.
Text On Token
Will save DC-12 or sleep for 1 round
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