Hat of Readiness
Adds +1 to Reflex saving throws vs. traps
Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap” for flavor purposes, but their damage is not mitigated by this item.
Text On Token
+1 to Reflex saves vs traps
Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2013
Classification: Equippable
Saving Throw Bonus: Reflex
Source: Standard Pack
Exchange Program* Classification: 1 unit, Mystic Silk
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