Commander’s Holy Symbol
Adds +2 to the damage normally caused when turning undead, but only when turning corporeal Undead (those with a physical body.)
Though this item does not deal any additional damage when turning incorporeal Undead (ghost, spectre, wraith, etc.), the cleric’s standard turn undead damage would still be applicable. (I.e., clerics can still turn incorporeal Undead, they just don’t get any bonus to the damage when doing so.) When turning a group comprised of both corporeal and incorporeal Undead, the +2 damage applies only to the corporeal Undead, but all Undead take at least some turning damage.
Your cleric character may not benefit from more than one holy symbol per adventure–even if you, as a player, own more than one. (The gods don’t care for competition.) When applicable, you may use the same holy symbol multiple times. However, neither stacking nor swapping holy symbols inside the adventure is permitted.
If a cleric has a Spell Damage bonus, the extra damage from that gets added as a pool to the cleric’s turn undead damage. Holy symbols that increase turning damage increase it for each recipient, but the holy symbol’s bonus damage does not get added to the pool. E.g., if a 4th-level cleric with a Spell Damage bonus of +10 uses Commander’s Holy Symbol to turn undead and passes their skill check in a room full of skeletons and ghosts, each skeleton in the room takes 16 (14+2) damage but each ghost only takes 14 damage. In addition, the cleric has a pool of 10 (not 12) additional damage to divvy up among all the Undead (not just the corporeal ones) in the room.
This is a permanent item and is not consumed on use.
Text On Token
+2 to Turn Undead damage corporeal undead
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