Charm of Shadow Shot
When a ranger with this item equipped makes a missile attack, the player will place this token in the second puck and slide it at the same time the ranged weapon token is slid–much like how the player would perform a ranger’s standard melee attack. If both the ranged weapon token and this token hit the target, this token deals +6 damage as Piercing to the target.
The +6 damage from this item is completely unaffected by any kind of damage modifier that’s applied to the weapon. E.g., it doesn’t get doubled if either the weapon’s or charm’s slide attack critically hit. Though the damage it deals is not subject to anything that modifies attack damage, the slide is affected by the ranger’s Missile To Hit modifiers on the party card.
Note: Charm of Shadow Shot is not a weapon and its use is not considered a separate attack. Only the ranger’s ranged weapon token slide is considered an attack. E.g., if a monster has Damage Resistance 6 vs. missile weapons, as long as the ranged weapon itself did at least 6 damage, the damage from this charm would be fully potent. Similarly, if there were such a thing as Ranged Retribution Damage (which there isn’t), this item would not trigger it because it’s not a second attack.
Special Note for Ralson’s Pendant of the Elder Yew wearers: Animal friend cannot be used during the same round as Charm of Shadow Shot, but both Ralson’s Pendant of the Elder Yew and Charm of Shadow Shot may be equipped and shadow shot/animal friend effects may be used on different rounds.
Text On Token
Slide in 2nd puck when you make a missile attack. If this hits, adds 6 pts Piercing damage to final damage tally
*Click here for more information on the Token Exchange Program