Charm of Quick Strike
Once per room, if the party’s Initiative Check roll is a natural 15-20 and the party wins the Initiative check, anyone wearing a Charm of Quick Strike may immediately slide an attack (melee, ranged, or spell, any kind of slide attack is eligible) before combat starts. If the room has the potential for a Surprise attack round, the extra attack granted by this charm is in addition to the Surprise attack and should be resolved before the Surprise attacks are made.
This token is ineffective against monsters that are immune to Surprise.
Because this item only works once per room, new combats within a room cannot trigger it a second time. However, this effect need not necessarily be triggered on the first combat. E.g., if the party lost the room’s first Initiative check, then sometime later lesser maze was cast, as long as the party wins the new Initiative check with a natural 15 or higher, this charm’s effect could trigger.
Text On Token
If party rolls a natural “15-20” on Initiative, you may immediately slide a normal attack before combat
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