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+2 Rod of Persuasion

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

In addition to being a magical weapon, this item allows the owner (who must be a rogue) to succeed on the rogue’s skill test without actually navigating the stylus through the maze. When used to bypass the skill test, the owner suffers 10 points of damage. The skill test bypass effect may be used any time the owner desires. It could be used as a backup after the initial attempt(s) failed or before attempting to navigate the stylus through the maze–it’s up to the player.

The skill test bypass effect may not be used more than once per room, but it may be used as a melee weapon as often as desired. Using a Rod of Persuasion as a melee weapon does not trigger the 10 damage effect.

Text On Token

Take 10 pts of damage to auto-succeed on Rogue challenge.
Use anytime (1/room)

Usable By: Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon
Weapon Handedness: One-Hand
Weapon Attack Mode: Melee
Damage Type: Blunt
Weapon Medium: Metal Melee, One-Hand Melee
Affects Class Talent: Rogue Skill Test
To Hit Bonus: Melee
Limited Use: 1/Room
Misc: Drawback
Converts To*: not exchangeable

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